As Steve mentioned in class, I would encourage you to consider writing up your work as a case study for JITP. Here are a couple of examples of case studies from xtine burrough’s Net Works. Steve Lambert wrote Add-Art: Sharing, Freedom, and Beer and I wrote a case study of The Real Costs. The information about JITP is below:
The Journal of Interactive Technology and Pedagogy seeks scholarly work that explores the intersection of technology with teaching, learning, and research. Because we publish in a digital format, we are interested in contributions that take advantage of the affordances of digital platforms in creative ways.
Submissions that focus on pedagogy should balance theoretical frameworks with practical considerations of how new technologies might be employed in the classroom. Research-based articles should include discussions of approach, method, and analysis.
On average, full-length articles range between 3,500 and 8,000 words, but more important than length is the work’s ability to engage an audience in critically reflecting on the uses of technology in academic contexts.
In addition to scholarly articles, we will consider:
- Interviews, dialogues or conversations: interviews with teachers or researchers using new tools or techniques in innovative ways; dialogues between scholars on new directions in pedagogy and research; or roundtable discussions about pedagogy, research, or academic development.
- Reviews of relevant materials in the field: descriptions and critiques of recent offerings in the field, such as new books, hardware, software, CMSes, etc.
- Manifestos and jeremiads: ideological statements that strongly articulate new visions of academic life and work.
- Creative works: videos, animations, poems, games, photographs, presentations, etc.
Steve and I fought hard to get our chapters released under a CC BY-SA license, so we can share them freely here. The rest of the book has more of these case studies about how artists think about creating with technology. Considering I am *secretly* training you all to think a little bit more like artists, it might be useful to take a look at the rest of the book.
Add-Art!! Thanks for these examples, Michael, seeing how Steve Lambert talks about failure, collaboration, and development from an artists’ perspective is helpful in deciding how to describe work as a non-coder.